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Journal of Zhejiang University SCIENCE A

ISSN 1673-565X(Print), 1862-1775(Online), Monthly

Human-centered modeling for style-based adaptive games

Abstract: This letter proposes a categorization matrix to analyze the playing style of a computer game player for a shooting game genre. Our aim is to use human-centered modeling as a strategy for adaptive games based on entertainment measure to evaluate the playing experience. We utilized a self-organizing map (SOM) to cluster the player’s style with the data obtained while playing the game. We further argued that style-based adaptation contributes to higher enjoyment, and this is reflected in our experiment using a supervised multilayered perceptron (MLP) network.

Key words: Player modeling, Categorization matrix, Adaptive games, Human-centered modeling, Data clustering


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DOI:

10.1631/jzus.A0820593

CLC number:

G89

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Cited:

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Received:

2008-08-11

Revision Accepted:

2009-02-13

Crosschecked:

2009-02-16

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