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Journal of Zhejiang University SCIENCE A
ISSN 1673-565X(Print), 1862-1775(Online), Monthly
2005 Vol.6 No.6 P.502-506
A fast direct point-by-point generating algorithm for B Spline curves and surfaces
Abstract: Traditional generating algorithms for B Spline curves and surfaces require approximation methods where how to increment the parameter to get the best approximation is problematic; or they take the pixel-based method needing matrix transformation from B Spline representation to Bézier form. Here, a fast, direct point-by-point generating algorithm for B Spline curves and surfaces is presented. The algorithm does not need matrix transformation, can be used for uniform or nonuniform B Spline curves and surfaces of any degree, and has high generating speed and good rendering accuracy.
Key words: Point-by-point generating algorithm, B Spline curve, B Spline surface, Pixel
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Open peer comments: Debate/Discuss/Question/Opinion
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DOI:
10.1631/jzus.2005.A0502
CLC number:
TP391
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On-line Access:
2024-08-27
Received:
2023-10-17
Revision Accepted:
2024-05-08
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