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Journal of Zhejiang University SCIENCE A

ISSN 1673-565X(Print), 1862-1775(Online), Monthly

A fast direct point-by-point generating algorithm for B Spline curves and surfaces

Abstract: Traditional generating algorithms for B Spline curves and surfaces require approximation methods where how to increment the parameter to get the best approximation is problematic; or they take the pixel-based method needing matrix transformation from B Spline representation to Bézier form. Here, a fast, direct point-by-point generating algorithm for B Spline curves and surfaces is presented. The algorithm does not need matrix transformation, can be used for uniform or nonuniform B Spline curves and surfaces of any degree, and has high generating speed and good rendering accuracy.

Key words: Point-by-point generating algorithm, B Spline curve, B Spline surface, Pixel


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scorneo@scorneo<scorneo@gmail.com>

2010-11-03 18:17:01

thanks

Lusang@Shenyang university<lusang@sina.com>

2010-06-19 17:01:12

study it

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DOI:

10.1631/jzus.2005.A0502

CLC number:

TP391

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Received:

2004-02-02

Revision Accepted:

2004-07-01

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