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Journal of Zhejiang University SCIENCE A
ISSN 1673-565X(Print), 1862-1775(Online), Monthly
2009 Vol.10 No.4 P.530-534
Human-centered modeling for style-based adaptive games
Abstract: This letter proposes a categorization matrix to analyze the playing style of a computer game player for a shooting game genre. Our aim is to use human-centered modeling as a strategy for adaptive games based on entertainment measure to evaluate the playing experience. We utilized a self-organizing map (SOM) to cluster the player’s style with the data obtained while playing the game. We further argued that style-based adaptation contributes to higher enjoyment, and this is reflected in our experiment using a supervised multilayered perceptron (MLP) network.
Key words: Player modeling, Categorization matrix, Adaptive games, Human-centered modeling, Data clustering
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Open peer comments: Debate/Discuss/Question/Opinion
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DOI:
10.1631/jzus.A0820593
CLC number:
G89
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On-line Access:
2024-08-27
Received:
2023-10-17
Revision Accepted:
2024-05-08
Crosschecked:
2009-02-16