Full Text:   <3305>

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CLC number: TP391.4

On-line Access: 2015-05-05

Received: 2014-10-15

Revision Accepted: 2015-02-03

Crosschecked: 2015-04-13

Cited: 0

Clicked: 7312

Citations:  Bibtex RefMan EndNote GB/T7714

 ORCID:

Xiao-fang Huang

http://orcid.org/0000-0002-1210-7580

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Frontiers of Information Technology & Electronic Engineering  2015 Vol.16 No.5 P.367-379

http://doi.org/10.1631/FITEE.1400351


A method of shadow puppet figure modeling and animation


Author(s):  Xiao-fang Huang, Shou-qian Sun, Ke-jun Zhang, Tian-ning Xu, Jian-feng Wu, Bin Zhu

Affiliation(s):  College of Computer Science and Technology, Zhejiang University, Hangzhou 310027, China; more

Corresponding email(s):   xfhuangava@gmail.com, ssq@zju.edu.cn, channy@zju.edu.cn, alicexutt@163.com, jianfw@126.com, zhubinxx@sohu.com

Key Words:  Shadow play, Shadow puppet figure, 3D human body, Data processing, 2D modeling


Xiao-fang Huang, Shou-qian Sun, Ke-jun Zhang, Tian-ning Xu, Jian-feng Wu, Bin Zhu. A method of shadow puppet figure modeling and animation[J]. Frontiers of Information Technology & Electronic Engineering, 2015, 16(5): 367-379.

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author="Xiao-fang Huang, Shou-qian Sun, Ke-jun Zhang, Tian-ning Xu, Jian-feng Wu, Bin Zhu",
journal="Frontiers of Information Technology & Electronic Engineering",
volume="16",
number="5",
pages="367-379",
year="2015",
publisher="Zhejiang University Press & Springer",
doi="10.1631/FITEE.1400351"
}

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Abstract: 
To promote the development of the intangible cultural heritage of the world, shadow play, many studies have focused on shadow puppet modeling and interaction. Most of the shadow puppet figures are still imaginary, spread by ancients, or carved and painted by shadow puppet artists, without consideration of real dimensions or the appearance of human bodies. This study proposes an algorithm to transform 3D human models to 2D puppet figures for shadow puppets, including automatic location of feature points, automatic segmentation of 3D models, automatic extraction of 2D contours, automatic clothes matching, and animation. Experiment proves that more realistic and attractive figures and animations of the shadow puppet can be generated in real time with this algorithm.

This paper presents a method to shadowgraph a human 3D model scanned by a 3D laser scanner. It finds the feature points and then segments the various parts of the object. Then with projection planes they get the 2D contours find key points, joints and then map a garment to it. The paper is well written and easy to read and understand. Indeed, the subject of the work is quite original. The paper is worth of interest and of publication.

一种皮影人物建模及动画生成方法

目的:建立基于真实人体数据的皮影人物模型并生成动画来促进皮影艺术发展。
创新点:本文使用三维人体扫描数据来建立皮影人物模型,并生成动画。
方法:通过研究分析皮影艺术现状,提出一种通过获取三维人体扫描数据来建立皮影人物并生成动画的方法。二维皮影人物的建模过程(图1)如下:第一步,自动定位三维人体模型特征点,并且根据定位的特征点将人体模型自动分段(图8);第二步,提取皮影人物的初始轮廓(图11),并进行二维数据处理;第三步,对数据处理后的初始皮影人物(图13)进行自动服饰匹配(图14、15),生成二维皮影人物及动画(图17-19)。最后通过比较实验前后被试者对皮影的兴趣度,来验证该方法的有效性。
结论:针对人们对皮影艺术逐渐失去兴趣的现状,提出一种基于三维人体扫描数据的皮影人物建模方法。实验证明,该方法可以生成更多具有真实感、引人入胜的皮影人物和实时动画。该研究促进了皮影艺术的发展,尤其是在现代皮影动画和个性化定制方面。

关键词:皮影艺术;皮影人物;三维人体;数据处理;二维建模

Darkslateblue:Affiliate; Royal Blue:Author; Turquoise:Article

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