CLC number: TP39
On-line Access: 2024-08-27
Received: 2023-10-17
Revision Accepted: 2024-05-08
Crosschecked: 0000-00-00
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SHEN Jian-bing, JIN Xiao-gang, ZHOU Chuan, ZHAO Han-li. Motion texture using symmetric property and graphcut algorithm[J]. Journal of Zhejiang University Science A, 2006, 7(7): 1107-1114.
@article{title="Motion texture using symmetric property and graphcut algorithm",
author="SHEN Jian-bing, JIN Xiao-gang, ZHOU Chuan, ZHAO Han-li",
journal="Journal of Zhejiang University Science A",
volume="7",
number="7",
pages="1107-1114",
year="2006",
publisher="Zhejiang University Press & Springer",
doi="10.1631/jzus.2006.A1107"
}
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%T Motion texture using symmetric property and graphcut algorithm
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%A ZHAO Han-li
%J Journal of Zhejiang University SCIENCE A
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%I Zhejiang University Press & Springer
%DOI 10.1631/jzus.2006.A1107
TY - JOUR
T1 - Motion texture using symmetric property and graphcut algorithm
A1 - SHEN Jian-bing
A1 - JIN Xiao-gang
A1 - ZHOU Chuan
A1 - ZHAO Han-li
J0 - Journal of Zhejiang University Science A
VL - 7
IS - 7
SP - 1107
EP - 1114
%@ 1673-565X
Y1 - 2006
PB - Zhejiang University Press & Springer
ER -
DOI - 10.1631/jzus.2006.A1107
Abstract: In this paper, a novel motion texture approach is presented for synthesizing long character motion (e.g., kungfu) that is similar to the original short input motion. First, a new motion with repeated frames is generated by exploiting the symmetric properties of the frames and reversing the motion sequence playback in a given motion sequence. Then, the order of the above motion sequence is rearranged by putting the start and the end frames together. The graphcut algorithm is used to seamlessly synthesize the transition between the start and the end frames, which is noted as graphcut-based motion-texton. Finally, we utilize the motion-textons to synthesize long motion texture, which can be patched together like the image texture synthesis method using graphcut algorithm, and automatically form a long motion texture endlessly. Our approach is demonstrated by synthesizing the long kungfu motion texture without visual artifacts, together with post-processing including our new developed graphcut-based motion blending and Poisson-based motion smoothing techniques.
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