CLC number: TP391.7
On-line Access: 2024-08-27
Received: 2023-10-17
Revision Accepted: 2024-05-08
Crosschecked: 2016-09-11
Cited: 0
Clicked: 6455
Yan-hong Liu, Juan Cao, Zhong-gui Chen, Xiao-ming Zeng. Ray-triangular Bézier patch intersection using hybrid clipping algorith[J]. Frontiers of Information Technology & Electronic Engineering, 2016, 17(10): 1018-1030.
@article{title="Ray-triangular Bézier patch intersection using hybrid clipping algorith",
author="Yan-hong Liu, Juan Cao, Zhong-gui Chen, Xiao-ming Zeng",
journal="Frontiers of Information Technology & Electronic Engineering",
volume="17",
number="10",
pages="1018-1030",
year="2016",
publisher="Zhejiang University Press & Springer",
doi="10.1631/FITEE.1500390"
}
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%T Ray-triangular Bézier patch intersection using hybrid clipping algorith
%A Yan-hong Liu
%A Juan Cao
%A Zhong-gui Chen
%A Xiao-ming Zeng
%J Frontiers of Information Technology & Electronic Engineering
%V 17
%N 10
%P 1018-1030
%@ 2095-9184
%D 2016
%I Zhejiang University Press & Springer
%DOI 10.1631/FITEE.1500390
TY - JOUR
T1 - Ray-triangular Bézier patch intersection using hybrid clipping algorith
A1 - Yan-hong Liu
A1 - Juan Cao
A1 - Zhong-gui Chen
A1 - Xiao-ming Zeng
J0 - Frontiers of Information Technology & Electronic Engineering
VL - 17
IS - 10
SP - 1018
EP - 1030
%@ 2095-9184
Y1 - 2016
PB - Zhejiang University Press & Springer
ER -
DOI - 10.1631/FITEE.1500390
Abstract: In this paper, we present a novel geometric method for efficiently and robustly computing intersections between a ray and a triangular Bé;zier patch defined over a triangular domain, called the hybrid clipping (HC) algorithm. If the ray pierces the patch only once, we locate the parametric value of the intersection to a smaller triangular domain, which is determined by pairs of lines and quadratic curves, by using a multi-degree reduction method. The triangular domain is iteratively clipped into a smaller one by combining a subdivision method, until the domain size reaches a prespecified threshold. When the ray intersects the patch more than once, Descartes' rule of signs and a split step are required to isolate the intersection points. The algorithm can be proven to clip the triangular domain with a cubic convergence rate after an appropriate preprocessing procedure. The proposed algorithm has many attractive properties, such as the absence of an initial guess and insensitivity to small changes in coefficients of the original problem. Experiments have been conducted to illustrate the efficacy of our method in solving ray-triangular Bé;zier patch intersection problems.
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