CLC number: TP391.41
On-line Access:
Received: 2006-04-03
Revision Accepted: 2006-04-17
Crosschecked: 0000-00-00
Cited: 2
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QIN Ai-hong, XIONG Hua, PENG Hao-yu, LIU Zhen, SHI Jiao-ying. Cluster parallel rendering based on encoded mesh[J]. Journal of Zhejiang University Science A, 2006, 7(7): 1124-1133.
@article{title="Cluster parallel rendering based on encoded mesh",
author="QIN Ai-hong, XIONG Hua, PENG Hao-yu, LIU Zhen, SHI Jiao-ying",
journal="Journal of Zhejiang University Science A",
volume="7",
number="7",
pages="1124-1133",
year="2006",
publisher="Zhejiang University Press & Springer",
doi="10.1631/jzus.2006.A1124"
}
%0 Journal Article
%T Cluster parallel rendering based on encoded mesh
%A QIN Ai-hong
%A XIONG Hua
%A PENG Hao-yu
%A LIU Zhen
%A SHI Jiao-ying
%J Journal of Zhejiang University SCIENCE A
%V 7
%N 7
%P 1124-1133
%@ 1673-565X
%D 2006
%I Zhejiang University Press & Springer
%DOI 10.1631/jzus.2006.A1124
TY - JOUR
T1 - Cluster parallel rendering based on encoded mesh
A1 - QIN Ai-hong
A1 - XIONG Hua
A1 - PENG Hao-yu
A1 - LIU Zhen
A1 - SHI Jiao-ying
J0 - Journal of Zhejiang University Science A
VL - 7
IS - 7
SP - 1124
EP - 1133
%@ 1673-565X
Y1 - 2006
PB - Zhejiang University Press & Springer
ER -
DOI - 10.1631/jzus.2006.A1124
Abstract: Use of compressed mesh in rendering%29&ck%5B%5D=abstract&ck%5B%5D=keyword'>parallel rendering architecture is still an unexplored area, the main challenge of which is to partition and sort the encoded mesh in compression-domain. This paper presents a mesh compression scheme PRMC (rendering%29&ck%5B%5D=abstract&ck%5B%5D=keyword'>parallel rendering based Mesh Compression) supplying encoded meshes that can be partitioned and sorted in rendering%29&ck%5B%5D=abstract&ck%5B%5D=keyword'>parallel rendering system even in encoded-domain. First, we segment the mesh into submeshes and clip the submeshes’ boundary into Runs, and then piecewise compress the submeshes and Runs respectively. With the help of several auxiliary index tables, compressed submeshes and Runs can serve as rendering primitives in rendering%29&ck%5B%5D=abstract&ck%5B%5D=keyword'>parallel rendering system. Based on PRMC, we design and implement a rendering%29&ck%5B%5D=abstract&ck%5B%5D=keyword'>parallel rendering architecture. Compared with uncompressed representation, experimental results showed that PRMC meshes applied in cluster rendering%29&ck%5B%5D=abstract&ck%5B%5D=keyword'>parallel rendering system can dramatically reduce the communication requirement.
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